To Commemorate a Space Ranger
"Over in that house is a kid who thinks you are the greatest, and it's not because you're a Space Ranger, pal, it's because you're a TOY! You are HIS TOY!"
And that... was what solidified an undying love for a fictional character.
Hey-Hey Toon-a-thons! It is I, Mr. Toontastic! And today, I want to pose a question for you.
What was the first toy you ever felt an attachment towards?
Maybe it was a sweet 1990 C778 Purple Speed Car. Or perhaps it was a He-Man action figure with the off-color sword. Or even better, maybe it was one of those neat action sets based where you could build a tower of set pieces where you could relive some of your favorite heroic fantasies. I wouldn't blame you if your first toy was an EZ-Bake Oven.
All of these sound like wonderful first toys. But there was one toy that stuck with me to the very end. It's small. It's chewed on. It's got a broken spring and missing additives, but it's based on one of the most iconic characters of all time. That character is none other than... BUZZ LIGHTYEAR!
Buzz Lightyear. What can I say about him? A lot, honestly. If you remember, from our previous blog, I mentioned how Buzz Lightyear was the main inspiration for a particular fox character of mine. Most of his go-getter nature and will to do right and help others while on a grand mission were among the major pillars that drew me to the character. Then there was the fact that he was a space superhero jettisoned on a mission in the Gamma Quadrant of Sector 4 to defeat the ultimate evil... The Evil Emperor Zurg, a bionic machine stationed on Planet Z, is bent on taking over the galaxy one planet at a time. But, with the help of his trusted commandos at Star Command, Buzz Lightyear will save the galaxy one friend at a time.
This blog post is going to tell you all of the reasons why Buzz connected to me as much as he did. I'll be going into detail based on all of the Toy Story material I've been able to keep my hands on.
TOY STORY (1995)
Given that this was his in-universe mission in the Toy Story universe, it was always a dream to see Buzz live up to that heroic promise. When I was younger, I had VHS tapes of a few Disney, Hanna-Barbera, and Nickelodeon shows/movies. TOY STORY (1995) was always the standout feature (that and a VHS featuring some of PIXAR's early shorts, including Tin Toy). This movie beat out MULAN, Babe: Pig in the City, and SCOOBY-DOO & The Witch's Ghost as my all-time watched animated VHS. It couldn't be that I was enamored with the 3D models... I already had video games that did the same thing. It certainly wasn't that it felt different from the Disney Standard of the time. So what drew me to Toy Story so much?
Honestly... it was the colorful characters and how they bond and interact. Of course, the movie itself is a great film. Although I didn't understand it correctly, the movie dealing with toys was reason enough to watch. All I understood of the film was that it dealt with toys and that the main character, Woody, got himself and his rival trapped at a scary kid's house before moving. But what stuck out most of all, and what drew me in from the beginning (outside of the famed "You've Got a Friend in Me" theme song), was Buzz Lightyear. From the minute the camera panned upward to reveal a larger-than-life spaceman on screen, I was immediately intrigued. Woody's face upon first contact is the same face I made when I saw Buzz in his entirety. And then... he spoke.
"Buzz Lightyear to Star Command. Come in, Star Command. Star Command, come in. Do you read me? Why don't they answer?"
Who's this commanding spaceman, and who was he trying to contact? Why that's Buzz Lightyear, my guy! Buzz was a type of character I had never seen before. Even as a three-year-old, I wanted to see and know more about him. Buzz Lightyear was a man on a mission. The only issue was that he didn't know if that mission was real. Sure, many argue that he was a bit delusional, but would you act sane if you were awakened suddenly from hypersleep?
Buzz is a heroic, quick-thinking, sometimes self-indulgent toy. But let's not forget that. He IS a toy. He isn't a real space ranger... but that doesn't mean we can't believe he's a space ranger. Much like the original Star Wars Saga, there was a lot of mystery to his origins, missions, and general lifestyle. The first Toy Story was kind enough to give us a general idea of his programmed missions, even if it was washed away when Buzz learned the hard way about his true being.
I always found it funny when people bring up the supposed "plot hole" about Buzz freezing when around humans, even though he thinks he's a space ranger. At first, I agreed with that statement. But then, I remembered a specific line that gave the idea that he was given some kind of motive about the culture of his new world. The line, "It seems as though I've been accepted into your culture. Your chief, Andy, inscribed his name on me," suggests that the other toys have taught him how things work on this "planet." And if there's one thing Buzz Lightyear is, it's that he's respectful of alien cultures. If the planet - Andy's Room - says that he should freeze around Andy and similar humans of the household, then he WILL do it. When he's eventually outside Andy's home, he has free range to act as strategically as any soldier in the field would act. The only time he freezes outside his home is when Woody tells him to do so. It's not until the film's end that Buzz is filled in on being a proper toy, understanding that he can't give away his sentience to the human world.
TOY STORY 2 (1999)
What I love about Buzz Lightyear is his overall character. As stated before, he's a heroic space ranger dedicated to saving the galaxy from the clutches of the Evil Emperor Zurg. He'll do so no matter how dangerous the mission would become. And that leads me to the next evolution in my love for Buzz Lightyear, 1999's Toy Story 2. Off the bat, I will admit... this is one of my favorite Disney films, if not THE single-most favorite film of all time. If Toy Story 1 is the VHS that took over my collection, then Toy Story 2 is the film that took over my life. Everything about Toy Story 2 is better than the first film, from the jokes to the characters to the story to the message about immortality and worrying about losing those you love even if you're falling apart. The movie spoke to me so many ways that I'd need another blog post just to gush about this movie. But the one thing that the film gave me the most out of any sequel (besides Shrek 2) it's the furthered characterization of its iconic character, Buzz Lightyear.
Like with Shrek and Donkey in Shrek 2, Buzz Lightyear was given more to do. He was given more ability to let his physical abilities shine. His leadership skills were put to the forefront as he devised the whereabouts of his best friend, Woody. Buzz's loyalty shines as he would do anything to save his best friend even when the chips are down. Buzz would have to be forced to give in if his mission was proved to be a foil (as it would in one of the film's crucial moments). Buzz Lightyear is a quick-thinking toy. He will devise another right on the spot if an initial plan falls through. He's taken Woody's "No Toy Left Behind" mantra to heart and will always ensure the safety of his teammates. They are his family, after all. Admittedly, the famous cone-crossing sequence could be seen as somewhat dumb. But other moments like the elevator sequence, the airport cage run, mapping out the captor and his hideout, and the split-up on the conveyor belts to reach identical green cases were great moves by the active Space Ranger.
And as someone who loved seeing Buzz enjoy life as a toy, I did have hopes that the "deluded" ranger would return. And in comes Utility Belt Buzz, and he sure shows Andy's Buzz the ropes.
I always wondered what powers were held in that Utility Belt of his... I've seen the force field. I've seen the "Anti-Gravity Servos." I've even seen the grappling hook and climbing pads. What else does he have in store? I must know, Pixar!
What truly brought things around is the integral scene where Woody decides to stay with the Roundup Gang. Confused that his best friend would consider leaving Andy, Buzz was the one to talk some sense into Woody. Buzz used the same teachings he was taught by Woody to consider staying. Even though his attempt initially failed, it was that same message (and a little help from Woody's old TV show) to bring the cowboy back to reality. It was at that moment and in the following sequences where Buzz saved Woody both from the clutches of Al McWhiggin (yes, that's his real name) and from making the biggest mistake in his life... for now. But it's the final line said by Woody that ensured that these two would remain lifelong friends, even when the going gets tough.
"When it all ends, I'll have ol' Buzz Lightyear company. For infinity and beyond."
Adjusting to Toy Life must not have been easy, but as long as there are some delicious hot schmoes, Buzz will do just fine. Buzz may not have had a major character arc in Toy Story 2, but his leadership and dedication to his best friend are one of the many reasons I come back to this film more than the prequel or the sequels. In fact, every scene with Buzz and the guys during their mission is what even drew another inspiration. This time, not just to Jean-Luc The Fox... but to the entire Whacko Gang as featured in The Adventures of Jean-Luc & Joey. From Hamm and Potato Head's snarky ways to Slinky and Rex's well-mannered yet naive tones and a dash of Buzz's leadership, is all there in the Jean-Luc & Joey books.
Toy Story 2 had a lot going for it. It gave me everything I wanted about Buzz Lightyear. Heck, when Buzz had to fight himself, I got back the Buzz of the original film in a sense... just now with a cool "standard issue" belt! But the love didn't just end in the movie. Oh no, that love extended further with a little game on PC, Game Boy Color, and PlayStation 1.
Toy Story 2: Action Game (AKA Toy Story 2: Buzz Lightyear to the Rescue)
This Disney Interactive/Activision collaboration was developed by Traveller's Tales. Before they were known for two underrated Crash Bandicoot titles or their endless string of LEGO games, the company was best known for making a lot of graphically-impressive 16-bit titles. They're also known for creating a couple of Sonic spinoff games. I should know. I once played Sonic R to an obsessive degree. But more importantly, they made FOUR games I've treasured since the day. Sonic R, A Bug's Life, Buzz Lightyear of Star Command, and most importantly... Toy Story 2: Action Game.
Toy Story 2: Action Game is a 3D platformer where you play as none other than BUZZ LIGHTYEAR on his quest to rescue Woody. Across 15 Levels (3 Zones, 10 Platforming Levels, 5 Boss Levels), you have to solve puzzles, win races, run, jump, and somersault across perilous platforms as you blast that toys-gone-bad. You really do feel like Buzz Lightyear as you travel the Tri-County Area to find your lost friend. The only gripe I have is that you can't re-enact Buzz's famed flying sequence from the original movie. But you CAN, however, annihilate every malicious toy with your trusted laser. Of course, TT knew what was up because the game allows you to spam the laser to kingdom come. It's like firing a semi-automatic, but with a charge-up feature for massive damage. It is very satisfying to use.
But Buzz isn't just equipped with his laser. No, no, no. Buzz has other moves in his space ranger arsenal. First, Buzz can ground pound, easily stunning his weaker foes and crushing switches. He can also use his wings in the form of a spin attack. It can take care of those pesky foes (and Zurg) that are invulnerable to Buzz's laser. Heck, you can even perform a "whirling durvish" maneuver once you charge him up. Be careful, though. He will get dizzy once the whirling durvish is complete. A bit of an odd choice, but then again, 2007's Crash of the Titans employed the same mechanic... and that was made by a different developer [Radical Entertainment], not Traveller's Tales (Maybe some of them played Toy Story 2...).
The game is filled with a whole host of characters. Near everyone from the movie is present, with a host of original toys just for the game alone. I'm pretty sure everyone remembers THE GUNSLINGER and THE SLIME-IN-A-CAN, right? The movie cast even comes with their respective voices, with most of the actors from the film reprising their roles for the game. The only exception is Rex. For some reason, Wallace Shawn didn't voice his lines, so we got Earl Bohn picking up the lines instead. Although I have to admit, he makes a good secondary for Rex. Unfortunately, the only other time I heard him, he was featured in that Tony Hawk spinoff, Disney's Extreme Skate Adventure. But we'll get to that another time.
Toy Story is nothing without great music, and video games are no exception. Traveller's Tales confided their musical tastes to some of the most underrated composers in video game history, Andy Blythe and Marten Joustra. Those two created some of the most eclectic yet underrated scores I have ever heard on the PS1 and the PS2. Their music (specifically for the first two Toy Story games, Wrath of Cortex and A Bug's Life) is burned so deeply in my brain that it will start playing when any new platformer or third/first-person action game has sections that evoke the sense of action-adventure that Toy Story 2 introduced to me. I can't even glance at my Buzz Lightyear action figures without any song from the game (Andy's House, to be specific) just blasting in my head. Anytime I need to work on new stories, the first soundtrack I'll play is a high-quality rip of the Toy Story 2 PS1 soundtrack. It's just that inspirational to me.
Part of the reason why I wrote this blog is just so I can gush about this licensed title. I absolutely adore this game... so much that I'll have it installed on any new computer I acquire. I'll own it on PS1. I'll download the game on my PSP and PS VITA. I'll make sure the game is installed on my PS3. I'll even play the Game Boy Color version... and that version is bad! Heck, I will even visit the Toy Story 2 Speedrun Discord Server and learn more about the intricacies and open barriers of the game just to play it faster and better! This game is to me what Super Mario 64 is to gamers around the world. It's just that good!
Something about Toy Story 2's video game always stuck out to me. The control scheme, sense of adventure, and powerups were unique feelings that this game could only bring. If its predecessor, A Bug's Life, laid the groundwork, then Toy Story 2 was the refined completion (now with a Mario 64 format). I used to believe there was no other game that evoked the same feeling as Toy Story 2. But then... 2002 came along, and something from a galaxy far, far away told me otherwise.
STAR WARS: BOUNTY HUNTER (also known as STAR WARS: JANGO FETT) is a 2002 action game by LucasArts Entertainment. You follow famed bounty hunter Jango Fett, who searches for the perfect bounty and truly makes his mark on the galaxy. For those who don't know, this game was a part of Star Wars' original Expanded Universe, complimenting the events of EPISODE II: Attack of the Clones. Jango comes equipped with his WESTAR-34 blaster pistols, a jetpack, and a visor scanner. He's a Mandalorian, so he does his work with honor unless pushed otherwise. Across 18 levels, you have to jump, fly, climb, and shoot your way through the scum of the galaxy. It's a great game.
But, Toon! How is this game related to Buzz Lightyear's game?
Because, the entire control scheme is an almost one-for-one replica of Toy Story 2's video game. I am dead serious. Obviously, being a PlayStation 2 (or Xbox/GameCube) console game, the camera isn't locked to mere shoulder buttons. However! The movement, shooting, and visor scanning are ripped straight out of TS2 and placed here. Jango moves similarly to Buzz, where he feels somewhat heavy yet straightforward in all of his basic actions. Jango can even spam his blaster pistols to an endless degree. Of course, he can't charge them up, but like Buzz, he can pick up special blaster rifles that'll easily wipe out his enemies.
The gameplay expands on Buzz's moveset by allowing Jango to somersault, target enemies through a lock-on system, climb, shimmy on ledges, and auto-target foes one blaster at a time. Jango is even allowed to use multiple gadgets without needing to unlock them. I'm talking flamethrowers, grappling rope, poison darts, you name it! You can even fire Jango's rockets for those peskier foes. Jango is slightly floaty compared to Buzz, but overall, the general moveset is the same. You can even go into first-person mode to shoot down more challenging targets or scan for bounties. The bounty hunting system is a little half-baked. Still, it doesn't detract from the experience (It's more a side objective anyway).
The game is a great experience. I've often told friends that Bounty Hunter is a spiritual successor to Toy Story 2, and I am not lying about it. The only big difference (aside from the story) is that the game is a straightforward linear experience rather than following the Mario 64 template and that the music is ripped from Attack of the Clones than something original. There's a reason why Bounty Hunter was re-released for PS4, and as someone who adored it and Toy Story 2 at the same time, I'm glad to have it in my gaming library.
Toy Story 2: Buzz Lightyear to the Rescue/Toy Story 2 Action Game is a platformer worth playing. It won't IMMEDIATELY blow you away, but if you're a fan of 90s 3-D platformers and looking for more... TOY STORY 2 is a game you should play. Heck, SONY agrees because on PS4 and PS5, you can now play Toy Story 2 for free thanks to a recent update to PlayStation Plus adding dozens of PS1 Classics to the service. I don't have a PS5... but I do have a PS4. So all I need now is PlayStation Plus. What can I say? The love of a game never dies... just like the love of a toy lasts forever.
A/N (20/06/22) -- Hey, its Mr. Toontastic from the FUTURE. I just realized that because I already bought this game on PS3 and PS Vita, the game is solidified onto my account to where I can download it on PS4 or PS5 whenever I want. So, if you happened to have bought the game on either PS3, PSP, or PS Vita at any time, the game will be available for you regardless if you have PlayStation Plus available or not. Just thought I'd let you know. And now, on with the blog!--
Buzz Lightyear of Star Command (2000) - TV Show & Video Game
So, Toy Story 2 was a HUGE hit. It propelled a groundbreaking movie into a mega-hit phenomenon. I'll never forget going to the theaters for the first time in my life just to watch the sequel to my favorite VHS of all time. Toy Story 2 was so big, the series might as well have just ended there. But we all know how things turned out.
Oh yes. Here we are. Did you know that Buzz had a TV show? Well, Buzz's programmed space lore had to come from somewhere. Judging by its release, it is likely a series that has aired in-universe either for years, or when Buzz's toyline popularity really skyrocketed around the time Toy Story 2 occurred. The TV show centers around Buzz Lightyear as he travels the galaxy to explore life on other worlds and save the universe from the clutches of the Evil Emperor Zurg. In a move akin to the Star Wars prequels, Zurg's got a huge grip on certain planets and their democracies. His Rogue Empire thrives across a specific section of the galaxy. No one knows how Zurg came in control, or where he came from, but his mission is clear... to take over the galaxy and corrupt the universe with EVIL.
From the seclusion of his lair in the dreaded PLANET Z, Zurg plots out new weapons, machines, and crooked trade members willing to do anything to get rich quick. But that's not all. Zurg's got his own host of crooked henchmen bent on doing his bidding. There's creepy brain aliens, small green roaches, an ex-Space Ranger by the name of Warp Darkmatter, an evil clone of Buzz Lightyear, and most importantly... Zurg's mighty three-cannon blaster! In almost every episode, Zurg has a diabolical plot to consume the galaxy. He's taken control of the Little Green Mens' Unimind. He's enlisted one of his biggest fans to dictate their planet before his arrival. He's created an evil clone of Buzz Lightyear (albeit as a child). He's even taken Buzz's ex-partner as his commanding officer a la Boba Fett, and uses him to commit acts of violence, capture, and more heinous do-baddery. You need the scum of any planet to fix you up with crystallic fusion, Zurg will pull a few strings. If Zurg had the power to corrupt an entire Republic Senate from the inside, he will do it. Just pray Zurg doesn't ever learn to use The Force.
Everyone wants a piece of the galaxy, and only Star Command's Universe Protection Unit has the power to stop these fiendish foes. Space Rangers from all walks of life rise up the ranks to become the galaxy's greatest heroes. Whether solo or as a team, these rangers will stop at nothing to ensure peace and justice for all. However, only one team is man enough to stand up to even Star Command's most dangerous missions. And that team is none other than TEAM LIGHTYEAR!
Team Lightyear is composed of four key players: Booster Munchapper, XR: The Experimental Ranger, Mira Nova, and Buzz Lightyear.
Mira Nova is a blue alien red-headded Tangean princess. She has the ability to ghost and teleport her way through solid surfaces. She was inspired to become a space ranger after Buzz Lightyear saved her planet of Tangea. Mira is a well-trained ranger, always willing to support the team. She's a go-getter and is the first one to give Buzz a helping hand. Mira is notable because she's got the same ability that Danny Phantom has, and because she's the one character of the series that never got any proper merchandise. I'm serious, out of all the BLOSC merch I've seen (and owned), there was almost nothing that featured Mira Nova. Well, outside of the BLOSC video game, which we'll get back to later. I don't know what goes on behind the scenes at Disney or PIXAR, but the fact that she was never seen or referenced despite being a major member of the team and has a couple of scene-chewing moments (and an episode where she battles with performance enhancing drugs disguised as energy plasma) always astounded and confused me. Heck, the Buzz Lightyear Astro Blasters ride at Disney World has small references to the television series AND includes XR and Mira Nova... but they Mira a third eye. It-... why would you do that? I don't...- moving on.
XR, better known as, THE XPERIMENTAL RANGER, is a creation of the LGMs (Little Green Men) through the reluctant permission of Captain Nebula. XR is the funniest character of the series and my personal favorite outside of Buzz Lightyear. Once a functioning droid that obeyed every command, XR followed Buzz on his missions after the regretful ranger blamed himself for the "loss" of his original partner, Warp Darkmatter. Unfortunately, XR was destroyed during a mission on the LGM homeworld. Although he was rebuilt, it was at the cost of the LGMs' lost intelligence... leading to a new version of XR that's more... sarcastic than intended. The new version of XR is still just as upgradable and overloaded with weapons as before, but now he's got the power of jokes and a snarky attitude on his side. Whenever XR is destroyed, he can easily be repaired. He is indestructible after all.
BOOSTER MUNCHAPPER is a big guy, the muscle of Team Lightyear. He comes from the farm-based planet of Jo-Ad. Before joining Team Lightyear, he was a humble janitor of Star Command. Booster is a bit of a geek sometimes. Before joining, he was always trying to sneak a peek at the spaceships Star Command uses to blast off to other planets. And judging from his first appearance in the show's pilot movie, its not the first time he was caught doing so. Booster studies up on Space Ranger rules/techniques often, and will use those lessons to his tactics. He, Mira Nova, and XR were key to saving the universe when Zurg took over the LGMs' Unimind and used it to enslave the galaxy. It was through their efforts and Zurg's defeat where Booster finally got his dream come true and joined the Space Ranger Corps. alongside his hero, Buzz Lightyear.
And finally, there's BUZZ LIGHTYEAR himself. Everything you loved about Buzz's programmed Space Ranger behavior from Toy Story 1 and 2 are front and center in the series. He's heroic, he's intelligent, he's everything that toy Buzz believed he was, but with expansion! Located on the Gamma Quadrant of Sector 4, Buzz Lightyear is the man that Star Command entrusts with the safety of the galaxy. Buzz is so good at his job that he's written half of the rules in the Space Ranger Mission Manual. He's wholly devoted to being the model Space Ranger. So much so that its even a fault for him. Buzz is one of those guys who's really into their job that their personal life is somewhat boring. In Buzz's case, he gets quite lost or confused when handling non-Star Command duties. The dude can be best found at home, reading his newspaper... mowing his lawn. Hey, at least he lives in a nice neighborhood. At least he's an honest man and hard worker... unless there's moments where he can bend the rules just a little if its for the greater good. Buzz loves kids, loves his achievements (and when he's the center of attention), and loves his team. He'll do anything to ensure his teammates work efficiently, even during lots of banter-filled moments. Buzz even feels remorse every now and again. There was an episode dedicated to Buzz quitting Star Command because he didn't agree with the jurisdiction of a criminal he caught. He felt so betrayed by this act that he quit Star Command to trace a path on his own. It wasn't until he saved a poor family from the farm where he learned that a Space Ranger never gives up on what he or she believed in.
As seen in the Adventure Begins movie, Buzz was very remorseful about the "death" of his original partner, Warp Darkmatter. So much so that attempts by Captain Nebula to give Buzz a new partner was met with huge resistance. As he said himself, "As long as Zurg is gunning for me, anybody close to me will be caught in the crossfire." Eventually, Buzz saw the error of his ways and would work to partner with others more often. It's the animated movie (and most of the series) that gave us a Buzz Lightyear with more depth and emotion outside of his heroic tendencies. It's almost like they did a "serious take" on Buzz yet found a way to give it weight to his fantastical world. Hmm...
Finally, there was the BUZZ LIGHTYEAR OF STAR COMMAND VIDEO GAME. Developed once again by Traveller's Tales, BLOSC: The Game is a run-and-gun action platform racer where you play as Buzz Lightyear as he chases down a collective of bad guys from the television show. Buzz can run, jump, shoot, and fly (technically, hover) through different areas as you get from one end of the level to the other. Akin to Crash Bandicoot, you run down a path filled with traps, chasms, Hornets (Zurg's robo-minions), and the dangerous environments found on each planet. Unlike Toy Story 2, the game is very linear, which may be a little off-putting to those looking for an experience similar to TS2.
From the get-go, I knew I was going to get a different experience, but I will admit, I was a little disappointed that the game wasn't MORE of Toy Story 2's gameplay, but refined to include Buzz's new color-coded gun-based arsenal. There are areas in the game where you can explore the level similar to Toy 2, but most of us are likely going to be racing against the villain-of-the-level than take the time to explore. Plus, there's the added element of bombs place throughout the tracks. The baddies will activate the bombs once they pass them, and you only have a set amount of time before they explode. There must be nuclear radiation in these bombs if they're asking me to destroy them in every level past "Canis Lunis 1."
In every level, you race to the end and beat your foe in a short but sweet boss battle. If you're fast enough, Mira Nova will be there to shoot a special gun that weakens the bad guy so Buzz can finish the job. I have the PC version of this game, and for the longest time, I didn't know there was a special boss theme that played once you made it to the end. The PC version had dead silence, so all I heard were laser guns, Buzz and the Baddies' hurt sounds, and walking. It was a little awkward, but hey, it was fun at least. Most of the fun comes from the unique levels you run through. You even got LGMs to save! They're stranded through each world and need all the help they can get!
Even though the goal is the same, its the levels that stand out more than the boss fights. That, and the music, which has this heroic techno beat to it. Sadly, it wasn't made by Andy Blythe or Marten Joustra this time around. Instead, the OST was composed by Keith Leary. The dude's got a lot of great credits to his name, including recent hits such as Ghost of Tsushima, The Last of Us Part II, Sackboy: A Big Adventure, and Marvel's Spider-Man. For me, I remember his music from 2003's The Cat in the Hat, an underrated 2.5D Platformer based on a meme-fest of a live-action adaptation of a classic Dr. Seuss tale. But that's a story for another time.
Buzz Lightyear's Star Command game's got 14 levels (one short of TS2), but you've also got two extra challenges once you complete a level's main chase mode. You got time trials where you race to the finish in the best time possible. You also have XR challenges where you have to find a set number of XR's parts and reach him within a set time limit.
The game is an overall fun time, but don't expect to go into it with the same gravitas as Toy Story 2. It is the definition of a spin-off game. If I had the chance to make the game, or pray for a remaster, I would have combined both elements of Toy Story 2 and BLOSC into one game. I'd give each planet their own huge levels and sub-levels to explore and solve puzzles in (Think World 1-1 to 1-3). Then, when it came to catching the bad guy, the final sub-level of that world would be dedicated to the racing/shooting/chase that made up a majority of BLOSC to begin with. Heck, I'll even throw in any unused elements of TT's A Bug's Life video game and use its seed mechanics as a basis for the color-coded weapons. They could go great with defeating tougher foes. TS2's first-person mode would work perfect for BLOSC Buzz since he doesn't use his iconic arm laser in any point of the game. We'll be here all day fantasizing how to make this decent game better, so lets move onto the next piece of Buzz Lightyear joy.
A/N (19/12/23) -- Hey-Hey Toon-A-Thons! SONY and Disney decided to give us a nice surprise! As of December 19th, 2023... BUZZ LIGHTYEAR OF STAR COMMAND: THE GAME has been officially added to the PlayStation Classics line! Just like Toy Story 2, you can buy the game or subscribe to the PS Premium service to play the game any time you wish! Finally, some recognition for the show in the modern day. Now if the show gets added and/or digitally remastered for Disney Plus or a DVD Boxset, then the world will be restored. Oh, what a dream come true that would be.
Disney's Extreme Skate Adventure (2003)
Ahh, the early 2000s. Gadgets galore, Japanese Media had set itself in the West, and ska music was bangin'. But a carryover from the 90s that resonated with kids everywhere was SKATEBOARDING. More importantly, skateboarding thanks to Tony Hawk. Personally, I'm not a skateboarder. I used to want to be one, but I was a little too uncoordinated to handle balancing on a board. I always did like watching it on TV, and thanks to the advent of video games, it was always there to play. I hate to admit it, but I never owned a real Tony Hawk game before. I played them with friends and had fun, but I never could set myself to buy the real experience. I like sports games, but not enough to buy a new edition. Car/Racing Games are different. However, Activision was still allowed to publish Disney/Pixar titles at the time, and skateboarding was HUGE thanks to Tony Hawk. So the crazy minds over there thought about combining those aspects together.
BOOM!
Using the engine from Pro Skater 4, Toys For Bob (the Madagascar movie game/Crash 4 devs) came together and created the essential experience. Using select characters from Disney and Pixar's lineup, we got to see what it would be like to skate around your favorite Disney locations. It was essentially Pro Skater 4 but with a Disney skin. And yes, I'm not joking when you get to play as Disney AND Pixar characters. The caveat is that Pixar properties weren't really represented, so you'd be lucky to get a "flavor-of-the-month" when it comes to PIXAR representation. One year you'd get Toy Story. Another year would be Monsters Inc. In 2003, we got Finding Nemo, but how would we get fishes to skate? We don't. So instead, we got Woody, Jessie, Zurg, and BUZZ LIGHTYEAR.
Remember, Toy Story was still riding high thanks to TOY STORY 2, Toy Story & Beyond, and the Buzz Lightyear of Star Command cartoon. So, of course, the obvious solution was to expand on that renewed interest by making them skate. They really wanted to flex their marketing because the cover art features young Tarzan, young Simba, and BUZZ LIGHTYEAR showing off their skating skills. I'll never forget it. The second I saw BUZZ in the center of the cover, with his trademark smile, skating towards me, I just HAD to get it.
What's the gameplay like? It's Tony Hawk Pro Skater 4. Nearly everything from Pro Skater 4 but simplified for kids. Even if you turned on the game's Pro Skater Controls, there are fewer tricks. The tricks you do, however, are designed based on the characters' personalities. I love Buzz's movements, but this is one moment where I can safely say that Woody wins it out because he moves even funnier than he does in the movies. Shoutout to Woody's Bucking Bronco move. The best levels are in Olliewood (the human world) and the Toy Story levels (Andy's Room, Pizza Planet, Zurg's Planet/Planet Z).
The game's even got a boss segment on Planet Z where the goal is to defeat Zurg. You, however, need to be Buzz Lightyear to complete this challenge. In fact, once you defeat the Zurg boss, you get the chance to play as the EVIL EMPEROR, and he's just as fun as Buzz, Woody, and Jessie.
I skated mostly as Buzz, and he's got great phrases. However, TOYS FOR BOB chose to model their version of Buzz Lightyear based on the original Thinkway Toys model. I'm not kidding. They modeled Buzz after his retail toy, not the movie. The game's got Thinkway's tall-ish Buzz, complete with that infamous brow smirk and those weird pop-out wings. Oh, and he's voiced by Pat Fraley (another Thinkway staple of the Buzz toy line). It's a fun game overall, at least. So much so that the fanmade mod, THUG PRO inserted the Toy Story levels as selectable levels. Too bad they didn't add the Toy Story cast. I'm sure there's an ability to add custom skaters in the game, right? Right.
My Buzz Toys, "Toy Story and Beyond!" and the Lead-Up to Toy Story 3 (1999 to 2009)
Toy Story 1 and 2 solidified my childhood in ways no one could imagine. I've watched the movies constantly. I've held video games in high regard even though I wouldn't revisit them for at least 5 to 10 years. The Buzz Lightyear cartoon stopped airing new material after 52 episodes, so catching reruns was a great pastime when I got home from school. But at that time, Toy Story as movies were pretty much over. They had two great films, and PIXAR had moved on to creating other wonderful franchises with their own merch to spare. So where does that leave Toy Story? MERCHANDISE, of course!
Hey baby, you ever had Buzz Blasts? Them's was some good cereal, lemme tell ya~.
Check out the promo for Buzz Blasts: https://vimeo.com/22155074
I present to you... Toy Story and Beyond! This was the official branding for all Toy Story-related material without needing to tie into any specific movie. The brand was created mainly by Hasbro, but the backlog of Thinkway Toys was given new life thanks to this brand. This is where Toy Story was able to thrive years after Toy Story 2's release. There were toys based on characters from the film, from figurines to action figures to dolls to playsets. The toys were the strongest when they featured Woody and Buzz in new material based on their specific themes. However, they went crazy with this line. They didn't even bother to stick to one theme for each character. No, no, no. Instead, they decided to go crazy and let Woody join Buzz on some of his epic journeys throughout space. Woody gets to fight Zurg, and it's just as cool as it sounds. As for my man, Buzz Lightyear, he isn't iconic for nothing. There are more toys based on Buzz Lightyear than any character in the series. They should've called the line "Buzz Lightyear and Beyond!" They had Buzz in different armor sets, playsets, weapons, merchandise, tie-ins with the Buzz Lightyear of Star Command cartoon, and other items like lunch boxes, curtains, backpacks, and waste bins. Even Utility Belt Buzz gets his own subset of action figures.
2001 to 2004 were the strongest years of the brand because they had loads of merchandise just flooding (and emptying) toy stores at the snap of a finger.
Oh, did you want Splinter Cell Buzz Lightyear with special night vision? You got it!
Did you want Buzz Lightyear painted in colors of the American Flag? It's yours!
Ooh, how about Buzz Lightyear... but he's a transformer? Yes! He's yours.
Ok, how about Buzz Lightyear, but his armor is transparent like crystal. You wave your hand in front of him to power him up... and he's the only Buzz with the accurate Tim Allen voicing, including his iconic line? Yes. He's here.
The only thing wrong with the Buzz toys was the wings. They had everything else close to accurate with Buzz's main design (except you can't flip his armband to reveal his communicator), but the wings? Nah. They're good wings, but they never popped out in a fashion, just like in the movie. Unfortunately, neither Thinkway Toys nor Hasbro ever seemed to get that right. It took until Toy Story's 10th Anniversary for us to finally get movie-accurate (at least close enough) Woody and Buzz Lightyear toys. There's still some errors with those editions, but they're almost perfect now. Buzz still can't retract his helmet all the way.
For me personally, it was all about Buzz Lightyear. I did collect a few Woodys and Jessies and one Bullseye toy. But Buzz spoke to me out of all, so most Toy Story merch related to the iconic Space Ranger. In fact, the very first Buzz Lightyear I ever got was on my third birthday. It was January of 1999. I just turned three years old, and I wouldn't be into video games until a couple months later. The first present I had ever received was a Buzz Lightyear action figure. This Buzz was a variation of the classic Thinkway Toys version. However, this edition had a stand with the Star Command insignia. You had to unscrew him from the stand if you wanted to play with him properly. The best part of this version of Buzz is that he came with a security system called his "Radar Motion Sensor." This was my Buzz. I wrote my name on his foot, cared for him, and even gave him the chance to fly, just like in the movies. He has gotten some battle damage, sadly. His head and foot broke off, and his helmet is missing half of its shell. On the bright side, the rest of him still works just as good as he did back in 1999. I love this Buzz as Andy loved Woody. But he wasn't the only Buzz I cherish.
By Christmas of 2000, I got another Buzz Lightyear. This time he was a pocket-sized action figure and came bundled with ROCKET BOOTS! You stuck the rockets to Buzz's ankles, popped out his wings, and let the Ranger fly! Like Radar Motion Sensor Buzz, he's a little broken due to years of intense playtime. Thankfully, he's not as battle-scarred... but I used to nibble on his hands and eyebrows. Mini Buzz is also missing half of his helmet, and his wings are permanently popped out due to the springs losing their luster. In addition, one arm is weaker than the other, and his legs are more flimsy than Woody's. I've moved to a couple places over the years and lost some toys along the way, but among the many that stuck around, Mini Buzz and Radar Buzz were my most important toys. I love these toys and will do anything to keep them safe.
But they're not the only Buzz Lightyear toys I own. In fact, I actually do own that Crystal Buzz Lightyear. And yes, you wave your hand in front of his armor to power it up! I also own UTILITY BELT BUZZ from Toy Story 2. Except this was before 2010's Signature 10th Anniversary Collection, so it was more Thinkway than PIXAR. You couldn't even get his belt to light up, so I had to pretend it did. What made it funny is that this Buzz had a Blue + Green color scheme and a removable jetpack. His legs even snapped when you wanted to pose him (a precursor for what's to come). It was quite hilarious.
In my collection, I have another small (but shiny!) Buzz, the Transformer Buzz, as mentioned before, and a blue Buzz. This blue Buzz sticks out because of his long head shape and the fact that his big red button doesn't work. You heard me right. The button that famously opened his wings did not work. Instead, it's a button on the back right on the bottom of his jet thrusters.
It's safe to say that toy makers had their way with Buzz Lightyear.
The "Toy Story and Beyond" era was this time period that kept Toy Story alive. It was the period that kept Buzz alive. If we didn't get a Toy Story 3, I would actually be content if things ended there.
But PIXAR wasn't done with Toy Story. And that began in 2009 with a teaser for what would become the end of PIXAR's golden age.
Buzz was a character that solidified my childhood. He felt less like a toy and more like a family member, and I was always happy to see him.
TOY STORY 3 (2010)
In 2009, PIXAR released another monumental hit named UP. Up is a fantastic film, so I went in looking forward to another heartfelt, fun PIXAR adventure. I sat comfy in my chair. I watched all of the previews of the time... but PIXAR wasn't done with surprises, as the final trailer caught me by surprise.
The second I saw those familiar clouds; I just knew it. I remember sitting in the theater and almost shouting, "THEY'RE MAKING A TOY STORY 3!!!" And even though Up was a wonderful movie, all I could think about was Toy Story 3 and what it would be about. I spent days, weeks, and months waiting and reading any possible new information about the film. I wanted to know the story, I wanted to see new toys, I wanted it all!
Fun fact, back when Toy Story 3 was in pre-production, the film was originally about Buzz taking center stage as the "Toy in Need." This time, Buzz was malfunctioning and had to be returned to the manufacturer due to a recall. Unfortunately, instead of getting fixed, he would be destroyed and replaced by a new, updated (practically robotic) variant of the character. With the new LIGHTYEAR movie in theaters, it's almost like someone predicted his fate. That version of TS3 was canceled when the studio creating the film was dissolved. Believe it or not, Toy Story 3 and a couple other Pixar Classics were going to have sequels NOT created by PIXAR. Look up Circle 7 Animation. Their history is quite the story.
I was deep in the hype train when Toy Story 3 (the PIXAR version) came out. Even the upcoming video game was all I ever wanted. And PIXAR knew it too because, in 2009, they endorsed the TOY STORY COLLECTION (later known as the Toy Story SIGNATURE COLLECTION in 2012). This collection was meant to create near-accurate depictions of the Toy Story cast. Even Hasbro got into the mix to develop movie-accurate Mr. & Mrs. Potato-Heads. It was wonderful! The best part about it was Buzz Lightyear, who, for the first time, had the proper size and stature akin to his movie counterpart. Even R/C got his own movie-accurate toy. I can't believe it took this long, but it was nice to see! If only they made toys based on the human characters (Andy, Sid, Bonnie, Andy's Mom, etc.), that would be the ultimate package.
These toys were even endorsed by John Lasseter, one of the creators of the franchise. Each box had a signature of approval from the man himself just to solidify their accuracy factor. Now that's dedication. Unfortunately, I never got to own one of these toys... but just seeing them in stores with their accurate wings and arm bands and phrases, I just needed it. Of course, it didn't help that I didn't play with toys that much anymore, so trying to get one would be met with a soft denial. Regardless, I just couldn't wait anymore. I needed 2010 to come NOW.
2010 arrives, and Toy Story 3 is smack-dab in the middle of June. That was perfect as Summer Break had begun a week earlier, leaving room for me to get my parts together, get ready, and have a playdate with destiny. And on June 18th, 2010, my family and I went to the theater to watch Toy Story 3.
Toy Story 3 was the Playdate with Destiny. The movie centered around Woody, Buzz, and the rest of Andy's toys as they eventually struggle with the reality every toy face: Andy growing up.
Andy, now 17 years old, was gearing up for college. He had long since stopped playing with his toys. He's a grown-up now, so his time will be spent elsewhere. Most of the gang we remember from Toy Story 1 and 2 have long since been given away from garage sale after the garage sale. Even the little guy, Wheezy, who predicted that all toys were one stitch away from a kids' room to the garage sale, was given away. It was even revealed that Bo Peep was given away even though she was one of Andy's most played with toys (A pin we'll stick in for later). Finally, after a failed attempt to get Andy to play with his toys one more time and a mishap with Andy's mom and the garbage man, the toys (sans Woody) find resolution at a daycare. That, however, doesn't go too well, as the daycare is revealed to be ruled by Lotso-Huggin' Bear. Lotso's a vengeful toy, and it's all because he was abandoned by his kid.
It's a great film, especially if you're only seen Toy Story 1 and 2 beforehand. The movie works best when you have watched and connected with its prior films. Something that, admittedly, is a fault against the film. Don't get me wrong, it is well worth its praise. Still, sometimes film acts as if it NEEDS the knowledge and appreciation of its prior films for the ultimate payoff. If you're just watching the movie on its own, you're in for a wonderful time regardless. There was, however, one line that stuck out to me throughout that experience. And that line was given by none other than my heroic inspiration, Buzz Lightyear.
"Come on, guys. Let's get our parts together, get ready, and go out on a high note."
I've mentioned a couple of times how these movies meant a lot to me growing up. But something about that line said something that didn't just affect me but some of the media I enjoyed watching for years since. Sometimes you have to let go when things end highly because you'll cherish them more for years than you would if it even got a revival, reboot, or more. But more importantly, they ensured Buzz Lightyear was still as action-packed as ever.
Even though the film felt more like a "Woody + The Gang" film than even Toy Story 2, they made sure each character had their time to shine, Buzz included! The Space Ranger was shown to be very caring of his family and was vital in their attempted escapes from the daycare. But then, when Lotso reprogrammed him, we got to feel the receiving end of Buzz's space ranger programming... which was actually a little surprising to watch. When you're one of Zurg's proposed minions, you do NOT want to get in Buzz's way. He will take you down.
When the gang captured Rogue Buzz, he used his Ranger knowledge to escape. That is until he was wrangled once again to be reset. The effects inevitably unlocked his SPANISH MODE. I didn't even know Buzz had a Spanish mode. This could be like when you damage toys with voice functionality, and they suddenly start speaking phrases unrelated to their intended phrases. This actually happened with a Goofy Cookie Jar I have. The voice feature malfunctioned after a while and began uttering phrases from other characters who seemed to want cookies. Hearing Mickey Mouse and Tigger want some of Goofy's cookies was strange.
Anyway, Spanish Buzz was everything I loved about the original Ranger but now with a Spanish inflection. And the best part about it is that he was a great dancer. Spanish Buzz even helped his regular self start a relationship with Jessie (an idea started in Toy Story 2) official. Even though Spanish Buzz's reign ended when crushed by a TV, it did bring back the Buzz we all know and love. Then, the climax at the dump and the incinerator was when things got dark. Buzz was the first to grab hands with Jessie and later Woody. Without saying a word, he ensured he'd be with his friends forever, even at death's door. Thankfully, they'd be saved by the LGMs, and Buzz would finally get his girl. It was then the journey home that helped tie things together.
I must admit, I was worried that Woody would leave Buzz behind. If you remember, Woody promised to be there for Buzz when it all ended. If there's something PIXAR was good at, it was about maintaining a family in their movies, even if that family was comprised of friends. Thankfully, Woody would keep his promise to Buzz and stay with him. Buzz was even the first to comfort Woody as he watched his lifelong kid finally let him go. During the credits, Buzz even capped the final scene of the franchise by getting a dance with Jessie. If Woody was able to get his happy ending, Buzz was able to get his as well, thus ending Toy Story on that promised high note.
Toy Story 3: The Game, The Toy Story Toons & Animated Specials (2011, 2012, 2013, 2014)
Toy Story 3 was the end of the series*, so there was nothing left to do, right? WRONG! Because between PIXAR's next set of movies, a series of Toy Story Toons and animated specials were created. Just like the CARS shorts, these were designed to work alongside the ongoing toyline AND progress brand awareness. They were great shorts and either added or completed parts of the canon that were left unfinished. And let's not forget the video game (that I finally got to buy when the movie was released on DVD a year later).
Even though their main story was complete, it didn't mean they didn't have loose ends to tie up. Buzz Lightyear sure got to have his moments through these shorts. The shorts Small Fry and Hawaiian Vacation showcased the gang post-TS3. They even gave us more of the intelligent field-operative Buzz AND Spanish Buzz.
The TOY STORY 3 video game gave us a Buzz Lightyear, who was the strongest of the trio of toys. You had to avoid him when he became Rogue Buzz. But most importantly (and the best part of the game), you got to play a recreation of the Buzz Lightyear Video Game. It's not a recreation of TOY STORY 2: Buzz Lightyear to the Rescue, but the game that PIXAR showcased as the opening of Toy Story 2: The Movie. If there's one other thing that I wish the TS2 game had, it was that you could play as Utility Belt Buzz, play a level where you crossed the road, and defeat Zurg on his home planet. [The Bug's Life game lets you play a level where you flew across the riverbed on a dandelion].
Toy Story 3 rights two of those wrongs and has you fly to Planet Z to defeat Zurg once and for all... and help Rex beat that darn game that he lived through. The best part of the game was TOY BOX mode. You can play Woody, Buzz, or Jessie there as you help a little western town become anew. You buy new buildings, help the townsfolk, save the day a couple times, and just wreak havoc. Do you know the Disney Infinity games? This was the precursor to that, but with Toy Story! And yes, wreaking havoc as Buzz Lightyear is a wonderful pastime. It's the only reason I loaded up the game for almost five years straight.
AND IT DIDN'T STOP THERE!
There were new BUZZ toys for years past Toy Story 3's release. If "Toy Story and Beyond" was the era Toy Story thrived, then the TS3 era was the time toymakers really capped it all together. There were toys from the Signature Collection and variations made exclusively for fun. They even made Buzz with a different facial expression outside his classic smug grin. They gave his green button the ability to speak SPANISH versions of his common phrases. There's even a Buzz Lightyear with a Power Projector. Basically, they gave Buzz a laser gun (A nice callback to the Star Command days). It was also the time when these Buzzes had snappable legs. It's almost like they took that goofy blue-and-green Buzz and used it for future toys. I have to tell you; the snapping is a little annoying and risky. It's not smooth like the old toys, but everything else? Near perfect. It truly was a great high note for Toy Story. Zurg finally got his own proper toys too, and some LEGO sets! And he was a PS3 exclusive to the Toy Story 3 game... for some reason. Just like the TS2 and BEYOND days, the highs just got higher. It was the perfect end.
Yes sir. It was the perfect end for Buzz and the gang. And they didn't make any more toys or Toy Story movies after that. Nope. Not a-.
TOY STORY 4 (2019)
I-... I wish PIXAR never made this movie. At first, I was up for the idea. I was hyped when I first heard the announcement, among other announced PIXAR sequels. Somehow, the Hype Toy Train was running once again. Everything before the first teaser was a trip to relive. The Toy shorts + specials were a great time as always. It was fun to marathon Toy Story as a trilogy, so knowing that a fourth movie was coming had me speculating. Again, I was up for the concept. And admittedly was excited about all the new ideas that could be brought to the table. Unfortunately, Toy Story 4 was a movie rife with problems even during its development.
If you've heard the news, Toy Story 4 WAS going to be a standalone sequel. It was originally a romantic comedy with different elements to avoid damaging what we got in the original trilogy. But unfortunately, everything changed when the original writers left the project. Then, the project was changed again for something similar to the trilogy's style. Finally, actress Annie Potts admitted that 95% of the original script was thrown away. The only remaining part of the script was that Bo Peep was back. The movie was initially supposed to come out in 2018 but would see the light of day in the summer of 2019. And that was a time I wish I could take back.
But hey, the leadup promised some great new toys, but even that was sad. MATTEL was taking over the creation of new Toy Story toys. I was hoping for something that refined or improved Hasbro and Thinkway's efforts, but all I got was... cheap plastic. I could make a joke about Forky, but that's too easy. Dude, they somehow found a way to restrict Buzz's movement even further than Thinkway's original toys from the 1990s. What an accomplishment! WOODY somehow got affected just as bad. They made sure his face was plastic, but the rest of his body was nothing but plush. Mattel... how could you do this, man? You were the cooler brand! YOU MADE HOT WHEELS! SOME OF YOUR TOYS WERE PROMINENTLY FEATURED IN TOY STORY AS MAJOR CHARACTERS!
But hey, it was all just merchandise, right? Who needs toys and video games about a kids' movie in 2019? It's the movie that matters the most. So, how was the film?
Well, I prepared. I researched everything that 4 had promised. I anticipated every interview, trailer, and tease that PIXAR quietly released. I watched the entire film series AND the shorts in preparation. Then, I waited until the weekend of June 21st, 2019, to watch it, and... I liked it. Yes, I admit, I liked it at first. I was enamored by how different it was compared to what came before. The only gripe was that Buzz was treated stupidly and the rest of the toys (Andy's and Bonnie's) were left abandoned. Oh, and Gabby Gabby was a terrible toy. I don't mean that, as her character was bad. I mean that she was a horrible person. She's evil, yet somehow, she gets everything she wants throughout the film.
But it was me grabbing the DVD so I could watch it again like the previous collection where that first enjoyment of the film grew to resentment. As unfortunate as this is to say, this is one of PIXAR's worst films, if not the WORST. Like, worse than Cars 2, and I really like Cars 2. The flashback sequence at the beginning was a lie. The cut story about Bo Peep's journey was relegated to a side short on Disney Plus. Bo Peep herself is all wrong, even at the beginning of the film. The story makes NO sense. The timeline is all wrong. There are more contrivances here than there were in Toy Story 3. The plot only moves forward based on lucky coincidences. The toys' plans throughout the film are STUPID. There are countless moments where the toys could easily be caught being sentient. Everyone's characterization is either flanderized [written based on a singular trait/without layers] or ALL wrong. Dumby and Bucky were annoying. Duke Kaboom's backstory was played for laughs rather than the serious emotion given to prior toys like Jessie. The carnival is a very small set compared to the locations of past films. The major cast was abandoned in an RV.
Bonnie is dumb and forgetful. Bonnie's parents are worse but with selective hearing. Forky is so unnecessary to everyone except Woody. Forky's existence creates many problems in terms of the rules of the Toy Story universe. Gabby-Gabby is a terrible character that literally tortures Woody throughout the film yet somehow gets everything she wants by the end of the film. Bo Peep was a complete [I can't say, because there's preschool toys present]. The promised romance in the movie is nonexistent, instead feels like Woody just set himself up for an abusive relationship more than anything else.
And most importantly, Woody's crisis and decision to leave was a horrible and dumb decision overall. Andy told Bonnie to care for Woody the most out of all his toys, so for Woody to behave as he did is really bad. Lemme let you in on a secret. Come here...
Woody acted this way because he was not played with for three days of the week. THREE DAYS OF AN ENTIRE WEEK.
I know he's neurotic, but WOW! They not only took away his dignity but made him go against his morals of family and loyalty. Oh, and thanks for shoving Jessie's claustrophobia into the film even though she overcame it in a CANON short. The movie made its major heroes (Woody, Buzz, and Jessie) into weak and oblivious fools. It's almost like the director and writers didn't care or wanted to "subvert expectations" to create a different film. It's a film about emotion but at the expense of the logic and morals that came before.
I think I mentioned this already, but I'll say it again. THEY MADE BUZZ LIGHTYEAR INTO A COMPLETE IDIOT! They wrote Buzz as if he barely wanted to communicate with Woody. So you're telling me that during the film's time (2012, apparently because the timeline for those other shorts was somehow retconned), Buzz and Woody had a falling out and stopped communicating like they used to? It felt so because any time the two are on screen with each other, they're just emotionally constipated. No witty banter, no bouts about life, nothing. And when Buzz offered to help, all he got was a mention of an "inner voice." I don't think I need to tell anyone this, but BUZZ LIGHTYEAR IS SMART ENOUGH TO KNOW WHAT A CONSCIOUS IS!
WHO ARE YOU?! Do you WANT to hear Bonnie cry like a toddler on her way home from the carnival?! DID THEY BEAT TOO MUCH OUT OF YOU IN THE ACADEMY?! HUH, ZZUB LIGHTBRIGHT?!!
Buzz doesn't even go back to the antique store to tell Woody about Bonnie's backpack that she "MAGICALLY" left behind. And he doesn't even go inside to help him fight against the ventriloquist dummies. Dummies that, may I remind you, are about as physically weak as Woody... they're just TALL. Woody would've never lost his voice box if Buzz had stuck around to help him. Buzz should've talked sense into Woody. But because he's dumb in this film, he should've just followed Woody regardless. He also should've told Woody to stay, and that Bo Peep would be okay because he clearly saw that Bo changed too much to consider a relationship with Woody. She said it herself, Woody is just an accessory. But no. Buzz lets his lifelong friend stay with Bo, even though it could cause significant problems down the line for the rest of the toys AND Bonnie. How pathetic.
(Clearly, Gabby-Baggy was just a red herring. The real villain of this film has been staring us in the face ever since the movie's first reveal. And it ain't the spork...)
It's almost as if the director and writers hated Toy Story so much that they wanted to find ways to deconstruct it, no matter how contrived they made it. I couldn't believe my eyes upon watching the film. And I watched this two times. Admittedly (again), even though I liked the movie at first... alarm bells were firing off in my head. I KNOW Toy Story lore. So, for them to change it so heavily like this just baffled me and broke my spirit. It's one thing for PIXAR to act like the Buzz Lightyear cartoon from 2000 didn't exist (another issue I have with their treatment of Toy Story)... but to make everything about the series not matter anymore? I thought Star Wars had it bad.
Recently, I found one of the original scripts for Toy Story 4, and let me tell you... It's a MUCH better version. It's not perfect, but this version felt more in line with the series and respected its characters way better than the final film we were cursed with. Somehow, we'll never let Cars 2 slide despite keeping the characters consistent with their personalities. Still, despite its obvious and poorly thought-out execution, we are willing to give Toy Story 4 the same high review scores as the prior films. Wow. So, PIXAR made another high-quality film. But at the same time, they ruined an icon in Buzz Lightyear and closed the book on Toy Story by destroying its foundation. It still made enough money to keep the brand alive, at least. But hey! That's Showbiz!
Lightyear (2022)
So... Toy Story 4 completely destroyed the franchise (story-wise), yet it was one of Disney/PIXAR's highly grossed (and praised) films that year. Where do we go from here?
If you're PIXAR, you take all of what happened, sit down, and start crafting a spin-off based on the series' most iconic character… and give him a cat!
All this leads to 2022 and the release of LIGHTYEAR, the origin story of the "Real Life" Buzz Lightyear. When I saw the teaser trailer, I was both excited and concerned. On the one hand, I'm very excited to finally get another Buzz Lightyear movie. On the other hand, I'm still reeling over Buzz from the last film. Then when more information started to come out, I was captivated. This was going to be based on the Space Ranger universe of Buzz. Still, instead of everything I knew from the featured material AND the Star Command cartoon, we were going to get a more "serious take" on the character. It was a move that took some time to get used to, but I was in for it. And then... they cast Chris Evans as Buzz Lightyear.
I like Captain America/Johnny Storm, but the fact that Tim Allen wasn't going to voice Buzz in this profound adventure tale concerned me. Buzz Lightyear was created entirely around Tim Allen and his acting chops. So, to see someone else take up the role like this... didn't make sense to me. Buzz Lightyear without Tim Allen is like Woody without Tom Hanks. Heck, the only time I'd accept Tim Allen NOT voicing Buzz is when it's either Patrick Warburton, Pat Fraley, or Mike MacRae. Those three helped maintain Buzz's deep bravado. But I am open to seeing Chris Evans' interpretation of his voice. I just hope it sounds good.
Then when the film dropped new information, PIXAR offered this more serious, modern science-fiction tone. It was cool to see, but something doesn't feel right about it.
Buzz is a serious, intelligent hero in a fantastical, weird galaxy. He should be thriving in a universe that felt like a mashup of the best parts of Star Wars, Star Trek, and Battlestar Galactica. Instead, he's thrown into this modern sci-fi setting with real, serious people and harsh environments. It's both cool and doesn't feel right at the same time. It also doesn't help that Tim Allen CAN do a serious Buzz Lightyear (again, watch Buzz Lightyear of Star Command: The Adventure Begins). Unfortunately, PIXAR doesn't believe Buzz Lightyear should be taken seriously if he's not in a harsh and evil world. Does no one understand Buzz Lightyear anymore?
LIGHTYEAR (2022) would fit as a movie if it was set as an in-universe reboot released in the mid-2010s or 2020s. Remember the 2010s? It was when every movie and video game tried to be serious and gritty. It even forced a lot of old-school properties to "get real" to be taken seriously. That is what this LIGHTYEAR movie feels like. I see an adventure on a grand scale with a hero I adore, but I don't feel sucked in. I'm worried that the film will be about Buzz doing a lot of hard work to try to help everyone from a mistake he caused. Yet, all the stranded survivors would instead be relaxing and making civilization as if they didn't want to leave. Sure, there are teases of classic Buzz elements like Zurg and his hornets, but it feels torn from the established narrative that the Toy films (and spin-off cartoon) set up.
Boy, the only thing that would cause this to backfire is if they made the LIGHTYEAR movie the reason why Andy got a Buzz Lightyear back in 1995. That would've been a stupid idea! It would make more sense if we saw 17-year-old Andy from TS3 go see this SERIOUS reboot of his childhood toy. But hey, someone at PIXAR today is smart enough to consider that... right?
I'm still curious to see what they do with this movie. I still love Buzz, despite how shambled he is, and I'm willing to see a big-budget film just to see him shine on the big screen again. Though, in hindsight... this is the same issue I had with Black Widow. Black Widow was one of my favorite characters in the Marvel Cinematic Universe (MCU), so for her to get a solo film after she DIED in Avengers: Endgame felt like a slap in the face. It also didn't help that Black Widow: The Movie was bad. I just hope the story in LIGHTYEAR is worth the admission price and doesn't fall into the same trap. And if it sucks, I'll just do what Disney Star Wars forced me to do and consider TS4 and Lightyear as non-canon. It's the least I could do, right?
Maybe when I see it, I'll let you guys know how it was. I might even update this current blog or make a post dedicated to the film.
A/N (31/07/22) -- Hey, its Mr. Toontastic from the FURTHER FUTURE. I hear Lightyear crashed at the box-office. That's scary. But then again, they never told us WHAT this movie would be about. That, and I was waiting for a Disney Plus release like prior PIXAR films. I'm still curious to watch this movie because I want to see what they do. I'll just wait for the inevitable Disney Plus release (and hope they add the cartoon too...)
A/N (06/08/22) -- Hey, it's Mr. Toontastic from the FURTHER-FURTHER FUTURE. I finally saw LIGHTYEAR (2022). And to keep this as short and PG as possible… That was utter trash, bruh. None of that, except during the climax when Evans-year gets his wings and flies, was representative of the real Buzz Lightyear. The plot was so bad that I'm not surprised it wasn't detailed in the trailers. They found a way to RUIN Zurg as well (SOMEHOW!), and I can't believe it. Still, they somehow found a way to disingenuously ignore the canon of both the animated series AND the movies (at least what little canon that the movies represented). Not to mention how HIGHLY inaccurate this movie is if this is supposed to be from 1995 (Yes, they validated that. Ugh.), animated or live-action. Suppose this was the movie that ANDY saw that made him want a Buzz Lightyear. In that case, this only implicates that the in-universe movie did SO poorly that Buzz's programmed story was rebooted into what he (and we) only knows from the original Toy Story to today. Also, they use the same plot idea from Star Command: The Adventure Begins, where Buzz learns to enlist assistance from a group of rookies. Everything felt so small-scale and disorganized that I thought I was watching Disney's Obi-Wan Kenobi… and, I hated that show. Kenobi gave me such a terrible headache with nearly the same issues that I preferred the similarly bad Book of Boba Fett instead. I've heard folks say the movie is just fine… No. It's not. As a Toy Story spinoff featuring BUZZ LIGHTYEAR? It's horrible. As a generic science fiction film? It's bad and falls in the same trappings of good ol' MODERN SCI-FI! And as a PIXAR film? THIS is now PIXAR's worst film to date. Doubly so because its faults are now an extension of Toy Story 4's, but worsened. We all saw it from the first trailer… no wonder it bombed in theaters AND on Disney Plus. And the worst part about it is that it didn't have to be this way. It could've been something big but emblematic of the old weird, fun science fiction that people used to be fond of. Heck, if they kept Tim Allen, they would've made the film in a similar manner. Tim Allen is funny (Have you ever seen Galaxy Quest? It rocks). He can make Buzz feel heroic AND funny. They should've dipped into the weird, cheesy science fiction elements and centered a story around that, even if they kept the time-travel plotline. I guess Buzz doesn't really care about his friend's life or the true safety of his old Star Command crew if he's going to stay in this new timeline. Have you ever seen Samurai Jack? The whole point of the show is a samurai from Feudal Japan (named Jack by a couple of street hipsters) trying to get back to his time after being far-flung into the future by the dreaded evil named AKU. Imagine that, but at the end of the show, Jack decides not to ever go home, thus still being displaced through time and complicating both himself and the timestream. That is LIGHTYEAR (2022) in a nutshell. Nice job, PIXAR. I never thought you'd stoop this low.
Closing Thoughts
Hey-Hey Toon-a-thons! I'm happy you got to stick around through my commemoration/long-winded ramblings about one of my favorite characters in movie history and the inspiration he brought to the table. Buzz taught me quite a bit about life. You're always open to new cultures and should accept that the world you see is not exactly the world outside your window. Just like space, there's a lot to learn and a lot to do.
If it wasn't for Buzz, I wouldn't have had the inspiration I needed to push myself again and again. From schoolwork to track-and-field, to even understanding the facets of life and the mysteries they hold. Even Buzz struggles with hardship, which helped me relate to him more as the years went by. Other heroes have come around. From big to small, to limbless, to rabid, to spongey, to goofy, to even a worm in a super suit... but none of them could even match the same level I have for Buzz Lightyear.
Here's to you, Buzz Lightyear. Next time I see a glimmer in the night sky, I'll always think its you blasting off through the stars. Now come on, Lightyear! We've got a galaxy to protect!
Stick with me, Space Ranger. Because we're going beyond infinity, we won't be back 'til supper.
~Mr. Toontastic.
Buzz Lightyear, "Toy Story", "Toy Story and Beyond!", and all related elements are copyright of Disney/Pixar.
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